Apply arithmetic mean of frequency distribution to find the expected value of a random variable The expected value of discrete random variable as summation of product of discrete random variable by ...
10th result date 2025: Over 1.9 lakh students get 90 per cent or more marks in Class 10 This year, 199944 or 8.43 per cent students have secured 90 per cent or more marks in the CBSE Class 10 board ...
Using game-based learning (GBL), especially digital game-based learning (DGBL), as a teaching and learning environment can be a pedagogical resource and a good strategy in the classroom to support ...
Problem-solving is the ability to understand issues and steps that will affect students’ mathematics learning results. The research goals are: describing students’ problem-solving understanding and ...
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