From Java and ActiveX to Flash, Houdini, and Direct3D, these 1996 releases shaped how we build apps, sites, and games today.
It seems the universe is constantly making fun at our expense.
Leaders must balance speed, experimentation, risk, and coordination across disciplines that operate at very different tempos.
Every year, Apple holds three or four events to unveil new products. There's often a spring event around March or April, the Worldwide Developers Conference in June, a September event focused on the ...