NVIDIA has developed a new compression algorithm for textures that looks very impressive. VideoCardz spotted the paper from NVIDIA, which is called 'Random-Access Neural Compression of Material ...
Nvidia's RTX Neural Texture Compression (NTC) has finally been benchmarked, demonstrating the technology's capabilities in an actual 3D workload. Compusemble on YouTube benchmarked Nvidia's memory ...
NVIDIA has unveiled a cutting-edge compression algorithm for material textures, dubbed Neural Texture Compression (NTC). This innovative algorithm tackles the escalating memory requirements of ...
TL;DR: NVIDIA's RTX Neural Texture Compression, enabled by DirectX 12's Cooperative Vectors, reduces VRAM usage up to 7X while enhancing texture quality for 4K gaming. This AI-driven technology ...
If you read this site, chances are pretty good that you've probably played around with a neural image upscaler at some point. These programs, like the popular "waifu2x", use a pre-trained neural ...
Maybe we don’t all need 24GB of VRAM after all.
Ever since texture mapping took off back in the 1990s, texture access has been recognised as one of the most important consumers of memory bandwidth in graphics systems – to the point where the amount ...
Something to look forward to: High-resolution textures are a primary factor behind the growing install sizes and VRAM usage in modern blockbuster games. Nvidia proposed a neural-network-based method ...
AMD is set to reveal a research paper about its technique for neural texture block compression at the Eurographics Symposium on Rendering (EGSR) next week. It sounds like some technobabble, but the ...