We call filmmakers “visionary” when they bring wondrous, strange or frightening worlds to life. But vision is just half the equation. To be truly immersive and transporting, a film or television show ...
Supervising sound editor Mark Relyea talks about how the sound design of "Archive 81" layers hints at the series' secrets. The podcast version of “Archive 81” had to sculpt an entire world out of just ...
The latest episode of the Made by Google Podcast (S5 E2) goes into the sound (and haptics) design on Pixel devices. At a high-level, sounds are meant to reflect the Google Pixel design principles of ...
With the growth of live service games, game development has taken on an increasingly iterative creative process. These beloved escapes are often sustained through the introduction of new content (e.g.
Contrary to what many people believe, a sound designer does not simply find music for a show. They contribute in big ways making sure everyone's mics are operating properly down to the small tasks ...
Sound design in video games is like the magic ingredient that makes the game’s world come alive. It’s not just about the music or the sound effects you hear when something happens in the game. It’s ...
New York, NY, April 29, 2025 — Isaac Derfel, an Emmy-winning and two-time Emmy-nominated sound designer known for his work on the long-running TV series Blue Bloods, utilizes Krotos tools such as ...
Dying Light 2: Stay Human has been touted by developer-and-publisher Techland to feature an incredibly advanced and carefully planned out sound design. That level of audio immersion will however ...
In which the PCWorld Game On blog chats with Andrea Toyias and Joseph Lawrence from Blizzard Entertainment about what it was like to work on making every shout, swing and smashing barrel in Diablo III ...
Influencers: Through their decades-long partnership, the pair have constantly refined how sound can be used to shape a viewer’s emotional response. David Fincher and Ren Klyce came of age during a ...
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