AMD is set to reveal a research paper about its technique for neural texture block compression at the Eurographics Symposium on Rendering (EGSR) next week. It sounds like some technobabble, but the ...
It's still early, but 2023 looks like it'll be remembered as the year 8GB of GPU memory met a premature demise. Just last year, 8GB was fine for most games. But even now, we've already seen multiple ...
Now more than ever, the best graphics cards aren’t defined by their raw performance alone — they’re defined by their features. Nvidia has set the stage with DLSS, which now encompasses upscaling, ...
AMD has just revealed that it's working on a system that uses AI to reduce the size of game downloads in the future. The technology is called Neural Texture Block Compression, and AMD says it plans to ...
Nvidia's Neural Texture Compression feature just became more efficient It got this boost thanks to Microsoft's new Cooperative Vector in DXR 1.2 Testing with a demo showed almost a 90% reduction in ...
Forward-looking: Nvidia has been working on a new method to compress textures and save GPU memory for a few years now. Although the technology remains in beta, a newly released demo showcases how ...
The download size of video games is getting out of hand. For a massive open world game with ten years of updates like GTA Online, 110 GB isn't out of the realm of possibility. When a first-person ...
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Yes, I know: more AI. Love it or hate it, that's the way things are going. For us gamers, it started with upscaling, then frame gen, then Multi Frame Gen, and soon, it seems, fully AI-generated frames ...
Intel has disclosed a maximum severity vulnerability in some versions of its Intel Neural Compressor software for AI model compression. The bug, designated as CVE-2024-22476, provides an ...
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