There are many designs for learning activities. Some are fairly common, such as labs, studios, and group problem-solving. Others might include complex tasks or specialized materials. You may want to ...
What happens when we stop stacking activities and start designing experiences? Here are three ways to make experiential ...
Do your children love to go online, but not always to kids’ websites? Online learning websites for kids are a great way to ...
Digital learning games have officially gone mainstream, with nearly three-quarters of K-8 teachers saying they use the games for classroom instruction, according to a new national survey. But the rise ...
Part 17 of MindShift's Guide to Games and Learning Many teachers are excited about trying games in the classroom but don’t know where to begin. The landscape of learning games is vast and confusing-- ...
Activities are the experiences that allow students to achieve learning outcomes. These may consist of readings, lectures, group work, labs or projects to name a few. While situations and learning ...
Most Americans feel they are lifelong learners, whether that means gathering knowledge for “do it yourself” projects, reading up on a personal interest or improving their job skills. For the most part ...
This chapter considers the use of simulations and games for science learning in the context of formal education. After describing the variety of contexts in which individuals interact with simulations ...
The new question-of-the-week is: What are your favorite classroom games? In Part One, Shannon Jones, Jennifer Bay-Williams, Molly Ness, and Sheniqua Johnson shared their favorites. Today, Jenny Vo, ...