Google announced today that it would enable WebGPU support in its Chrome browser by default starting in version 113, currently in beta. In development since 2017, WebGPU is a next-generation graphics ...
With GPU architectures changing from being entirely graphics-focused and game rendering relying increasingly more on compute shaders, rather than classic vertex and pixel shaders, DirectX12 has gained ...
Microsoft's upcoming DirectX 12 API will bring plenty of performance improvements but one the most impressive is its ability to mix GPUs and combine Radeon and Geforce graphics cards for some extra ...
The new MoltenVK developer API aims to ease porting of games to Apple hardware, and its native support of Metal graphics, by by bringing the cross-platform Vulkan 3D graphics API to both iOS and macOS ...
The Khronos Group today launched Vulkan 1.1, the first big revision of its vendor-neutral, cross-platform GPU API. The new revision standardizes a handful of features that were previously offered as ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
The new Mac Pro is a long-anticipated development for Apple's high end pro users, but it sure looks as if the company also created the machine for its own strategic benefit — specifically to help make ...
Nvidia rolled out its latest Game Ready drivers for GeForce graphics cards on Tuesday. We don’t normally cover the hot-and-heavy world of graphics drivers releases (just keep them updated, okay?), but ...
Apple is promoting the development of a standard API that would allow web browsers to access GPU features for 3D graphics. The team behind Apple’s WebKit browser engine proposed a community group at ...
It was with a metaphorical M16A4 salute that DICE announced their new Mantle renderer for Battlefield 4 last week, and rightfully so: in conjunction with the right graphics card, DICE's files can pull ...